Table of Contents

Chapter 1: The Joys of Concurrent Programming

  • What is Concurrency
  • The Benefits of Parallel Programming
  • The Benefits of Distributed Programming
  • The Minimal Effort Required
  • The Basic Layers of Software Concurrency
  • No Keyword Support for Parallelism in C++
  • Programming Environments for Parallel and Distributed Programming
  • Summary: Toward Concurrency.

Chapter 2: The Challenges of Parallel and Distributed Programming

  • The Big Paradigm Shift
  • Coordination Challenges
  • Sometimes Hardware Fails and Software Quits
  • Too Much Basic Layers of Software Concurrency
  • Parallelization or Distribution Can Have Negative Consequences
  • Selecting a Good Architecture Requires Research
  • Different Techniques for Testing and Debugging are Required
  • The Parallel or Distributed Design Must Be Communicated
  • Summary

Chapter 3: Dividing C++ Programs into Multiple Tasks

  • Process: A Definition
  • Anatomy of a Process
  • Process States
  • Process Scheduling
  • Context Switching
  • Creating a Process
  • Terminating a Process
  • Process Resources
  • What are Asynchronous and Synchronous Processes
  • Dividing the Program into Tasks
  • Summary

Chapter 4: Dividing C++ Programs into Multiple Threads

  • Threads: A Definition
  • The Anatomy of a Thread
  • Thread Scheduling
  • Thread Resources
  • Thread Models
  • Introduction to the Pthread Library
  • The Anatomy of a Simple Threaded Program
  • Creating Threads
  • Managing Threads
  • Thread Safety and Libraries
  • Dividing Your Program into Multiple Threads
  • Summary

Chapter 5: Synchronizing Concurrency between Tasks

  • Coordinating Order of Execution
  • Synchronizing Access to Data
  • What are Semaphores
  • Synchronization: An Object-Oriented Approach
  • Summary

Chapter 6: Adding Parallel Programming Capabilities to C++ through the PVM

  • The Classic Parallelism Models Supported by PVM
  • The PVM Library for C++
  • The Basic Mechanics of the PVM
  • Accessing Standard Input (stdin) and Standard Output (stdout) within PVM Tasks
  • Summary

Chapter 7: Error Handling, Exceptions, and Software Reliability

  • What is Software Reliability
  • Failures in Software Layers and Hardware Components
  • Definitions of Defects Depend on Software Specifications
  • Recognizing Where to Handle Defects versus Where to Handle Exceptions
  • Software Reliability: A Simple Plan. Using Map Objects in Error Handling
  • Exception Handling Mechanisms in C++
  • Event Diagrams, Logic Expressions, and Logic Diagrams
  • Summary

Chapter 8: Distributed Object-Oriented Programming in C++

  • Decomposition and Encapsulation of the Work
  • Accessing Objects in Other Address Spaces
  • The Anatomy of a Basic CORBA Consumer
  • The Anatomy of a CORBA Producer
  • The Basic Blueprint of a CORBA Application
  • The Naming Service
  • A Closer Look at Object Adapters
  • Implementation and Interface Repositories
  • Simple Distributed Web Services Using CORBA
  • The Trading Service
  • The Client/Server Paradigm
  • Summary

Chapter 9: SPMD and MPMD Using Templates and the MPI

  • Work Breakdown Structure for the MPI
  • Using Template Functions to Represent MPI Tasks
  • Simplifying MPI Communications
  • Summary

Chapter 10: Visualizing Concurrent and Distributed System Design

  • Visualizing Structures
  • Visualizing Concurrent Behavior
  • Visualizing the Whole System
  • Summary

Chapter 11: Designing Components That Support Concurrency

  • Taking Advantage of Interface Classes
  • A Closer Look at Object-Oriented Mutual Exclusion and InterfaceClasses
  • Maintaining the Stream Metaphor
  • User-Defined Classes Designed to Work with PVM Streams
  • Object-Oriented Pipes and fifos as Low-Level Building Blocks
  • Framework Classes Components for Concurrency
  • Summary

Chapter 12: Implementing Agent-Oriented Architectures

  • What are Agents
  • What is Agent-Oriented Programming
  • Basic Agent Components
  • Implementing Agents in C++
  • Multiagent Systems
  • Summary

Chapter 13: Blackboard Architectures Using PVM, Threads, And C++ Components

  • The Blackboard Model
  • Approaches to Structuring the Blackboard
  • The Anatomy of a Knowledge Source
  • The Control Strategies for Blackboards
  • Implementing the Blackboard Using CORBA Objects
  • Implementing the Blackboard Using Global Objects
  • Activating Knowledge Sources Using Pthreads
  • Summary

Appendix A

  • Class and Object Diagrams
  • Interaction Diagrams
  • State Diagrams
  • Package Diagrams

Appendix B

  • Sections: New UNIX Specification Standard, Version 3

Bibliography

Index



Publisher:
Addison Wesley
ISBN:
0-13-101376-9
Year:
2004
Page Numbers:
691
Chapters:
13






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